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Devlog
Submission to 7DRL Challenge 2020
HorribleHirise
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Devlog
Lack of Progress report
April 02, 2020
by
Kehvarl
1
2 weeks since the last update. Back to coders block. I've been working on other stuff just to make sure I'm doing any code at all, but I can't seem to make things work for Horrible Hirise. Under the...
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[overtime] Hoarding
March 18, 2020
by
Kehvarl
1
#overtime
Pickups now spawn! Of course there are only 3 at the moment, and none of their effects are implemented. Next I will be focusing on the Equipment and Inventory menus. Look forward to some new screensh...
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Falling off the wagon
March 18, 2020
by
Kehvarl
1
Not an overtime post, since it's not progress. I haven't made any progress in the past 2 or 3 days, and I feel like I have writer's block for what to work on. I promise I'm not pausing work on the p...
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[overtime] The greatest treasure was within you all along
March 15, 2020
by
Kehvarl
#overtime
Another overtime update, another missed goal. I'm still fighting to make treasure and treasure value work some way I like. I've made some major architectural changes and reverted them more than once,...
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[overtime] Experience Gained
March 14, 2020
by
Kehvarl
1
#overtime
Go Horrible Places Meet Horrible Beings Kill Them Learn things It is now possible to gain experience through wanton slaughter. Of course, you can't do anything with XP yet, but it accumulates! Also,...
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[overtime] An explosion of entities
March 12, 2020
by
Kehvarl
1
#overtime
Day 9. A Wednesday, if I haven't lost track. I haven't seen the sun in weeks, and I feel like the walls are closing in... Also, we now have some improved spawning algorithms! Monsters can be rando...
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[overtime] Monster Madness
March 11, 2020
by
Kehvarl
1
#overtime
There still aren't enough monsters Monster generation still doesn't follow the rules. However: Monster templates now have a level-dependent frequency! Meaning I can control when they start to appear...
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[overtime] Menus menus everywhere!
March 08, 2020
by
Kehvarl
1
#overtime
The Overtime series of posts will be for game changes that occurred after then end of the 7 DRL. Since the 7drl judging is still ongoing, I won't be doing any intermediate downloadable releases from...
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An incomplete build
March 07, 2020
by
Kehvarl
1
I uploaded a working, incomplete build. I also managed to patch the FOV bug. Please feel free to play the game and offer comments or requests. I intend to continue work on the project beyond the 7...
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7 Days in and success is not a thing
March 07, 2020
by
Kehvarl
1
Incomplete As of the end of today, which is Day 7 by any fair measure, I've not succeeded in creating a game. There aren't many enemies Enemy behavior is uninteresting There are no items Inventory is...
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Another day, another post, another milestone
March 06, 2020
by
Kehvarl
1
Knocked out a couple of goals today: Menus work. Well, the main menu works, with a keyboard-driven selection feature. Moving between levels is technically possible. Though it is a bit odd. Since FOV...
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Menu Time is upon us
March 05, 2020
by
Kehvarl
1
I'm finally setting up the menus. Hopefully they won't be too intrusive, but what they'll give us are: Main Menu/Splash screen Level-Up Menu for distributing bonuses Change Floors menu. Elevators a...
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Another day gone another milestone reached
March 05, 2020
by
Kehvarl
1
Movement continues to come along nicely. I've ripped out most of the game_state logic from the tutorial and just made Player Turn a special AI that won't let the turn continue to the next entity unt...
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Movement sighted
March 04, 2020
by
Kehvarl
1
The player has been able to sort of move prior to now, but now we have a little more functionality. Supported movement direction keys are: Arrow Keys, WASD, and HJKL. Additionally, there are key modi...
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It's Day 3, and now you can know what's happening around you
March 03, 2020
by
Kehvarl
So I finally implemented a working messaging system. Basically: events can cause messages. Messages are collected by the game object. Once a turn is complete, messages are distributed to all the...
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Some progress
March 01, 2020
by
Kehvarl
I managed to fix several issues with my homegrown engine, and it's now able to be used without crashing every couple of runs. Next up is a proper messaging system, and maybe an equipment and inventory...
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Homegrown Engine Woes
March 01, 2020
by
Kehvarl
I decided to use a homegrown engine based in large part on the "Roguelike Tutorial Revised" and my own reading of the python tcod library. Of course, I didn't go into this with a clear plan. And I ha...
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Starting the 7drl
February 29, 2020
by
Kehvarl
It has begun! I've never participated in a game-jam before, and in fact have only once completed a roguelikedev tutorial month, so this will definitely be a test of my ability to follow through and ma...
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