Another day, another post, another milestone


Knocked out a couple of goals today:

Menus work. Well, the main menu works, with a keyboard-driven selection feature.

Moving between levels is technically possible.  Though it is a bit odd.  Since FOV is tied to player, we currently carry our explored areas between levels.   I'm working on a fix for that now, and then we'll basically be in a playable state

Tomorrow is final polish:

  • Add some more enemies
  • Add some items
  • Package it for playtest

After that I may continue development.  There are a lot of lines of development that I've cut short but which need exploration:

  • The AI has a lot of potential if I can make some really solid basic AI types and maybe a few specialty ones
  • The Equipment system with flexible slot designations means I can have all sorts of weird monsters
  • Inventory management will probably be skipped this time, but needs a thorough investigation
  • Levels are fine and dandy, but I wish they had some good procedurally-generated descriptions or story elements too
  • I like the elevator mechanic and want to allow direct access to specific floors, not just "up 1" or "down 1"

Get HorribleHirise

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