Another day, another post, another milestone
HorribleHirise » Devlog
Knocked out a couple of goals today:
Menus work. Well, the main menu works, with a keyboard-driven selection feature.
Moving between levels is technically possible. Though it is a bit odd. Since FOV is tied to player, we currently carry our explored areas between levels. I'm working on a fix for that now, and then we'll basically be in a playable state
Tomorrow is final polish:
- Add some more enemies
- Add some items
- Package it for playtest
After that I may continue development. There are a lot of lines of development that I've cut short but which need exploration:
- The AI has a lot of potential if I can make some really solid basic AI types and maybe a few specialty ones
- The Equipment system with flexible slot designations means I can have all sorts of weird monsters
- Inventory management will probably be skipped this time, but needs a thorough investigation
- Levels are fine and dandy, but I wish they had some good procedurally-generated descriptions or story elements too
- I like the elevator mechanic and want to allow direct access to specific floors, not just "up 1" or "down 1"
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HorribleHirise
A Horible place filled with Horrible things. (My entry in the 2020 7rdl game jam)
More posts
- Lack of Progress reportApr 02, 2020
- [overtime] HoardingMar 18, 2020
- Falling off the wagonMar 18, 2020
- [overtime] The greatest treasure was within you all alongMar 15, 2020
- [overtime] Experience GainedMar 14, 2020
- [overtime] An explosion of entitiesMar 12, 2020
- [overtime] Monster MadnessMar 11, 2020
- [overtime] Menus menus everywhere!Mar 08, 2020
- An incomplete buildMar 07, 2020
- 7 Days in and success is not a thingMar 07, 2020
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