Homegrown Engine Woes


I decided to use a homegrown engine based in large part on the "Roguelike Tutorial Revised" and my own reading of the python tcod library.

Of course, I didn't go into this with a clear plan.  And I haven't approached it in a systematic manner.   So I have a nice map generator, and not a lot of good functionality to play with.

Tonight I'm just trying to iron out some basics:  Get enemies into the game, get them interacting, make them killable, make the AIs work.

Tomorrow, I want to revisit all the special effects I had planned out, and get some of them working.

The rest of the week will be spent hammering this mess into some semblance of a story, and then adding a bit of flair.  Oh, and make the level system work too.  I'll also need more than 2 enemy types...

Get HorribleHirise

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