Homegrown Engine Woes
I decided to use a homegrown engine based in large part on the "Roguelike Tutorial Revised" and my own reading of the python tcod library.
Of course, I didn't go into this with a clear plan. And I haven't approached it in a systematic manner. So I have a nice map generator, and not a lot of good functionality to play with.
Tonight I'm just trying to iron out some basics: Get enemies into the game, get them interacting, make them killable, make the AIs work.
Tomorrow, I want to revisit all the special effects I had planned out, and get some of them working.
The rest of the week will be spent hammering this mess into some semblance of a story, and then adding a bit of flair. Oh, and make the level system work too. I'll also need more than 2 enemy types...
Get HorribleHirise
HorribleHirise
A Horible place filled with Horrible things. (My entry in the 2020 7rdl game jam)
More posts
- Lack of Progress reportApr 02, 2020
- [overtime] HoardingMar 18, 2020
- Falling off the wagonMar 18, 2020
- [overtime] The greatest treasure was within you all alongMar 15, 2020
- [overtime] Experience GainedMar 14, 2020
- [overtime] An explosion of entitiesMar 12, 2020
- [overtime] Monster MadnessMar 11, 2020
- [overtime] Menus menus everywhere!Mar 08, 2020
- An incomplete buildMar 07, 2020
- 7 Days in and success is not a thingMar 07, 2020
Leave a comment
Log in with itch.io to leave a comment.