It's Day 3, and now you can know what's happening around you
HorribleHirise » Devlog
So I finally implemented a working messaging system. Basically: events can cause messages. Messages are collected by the game object. Once a turn is complete, messages are distributed to all the entities on the map. Player and Non-Player entities have message queues, so I may let the AI use that data eventually.
Next up, items! There aren't any, yet. I have an equipment component from the Roguelike Tutorial, and I'm going to work from there to a more comprehensive inventory (stuff you're carrying) and equipment (stuff you're using) system.
Get HorribleHirise
HorribleHirise
A Horible place filled with Horrible things. (My entry in the 2020 7rdl game jam)
More posts
- Lack of Progress reportApr 02, 2020
- [overtime] HoardingMar 18, 2020
- Falling off the wagonMar 18, 2020
- [overtime] The greatest treasure was within you all alongMar 15, 2020
- [overtime] Experience GainedMar 14, 2020
- [overtime] An explosion of entitiesMar 12, 2020
- [overtime] Monster MadnessMar 11, 2020
- [overtime] Menus menus everywhere!Mar 08, 2020
- An incomplete buildMar 07, 2020
- 7 Days in and success is not a thingMar 07, 2020
Leave a comment
Log in with itch.io to leave a comment.