[overtime] The greatest treasure was within you all along
HorribleHirise » Devlog
Another overtime update, another missed goal.
I'm still fighting to make treasure and treasure value work some way I like. I've made some major architectural changes and reverted them more than once, and I think I'm closing in on a solution.
In the meantime, I'm just stuffing a treasure component into creatures so they can grant XP when they die. That seems like a good way to approach this.
This means that the Fighter component is messing with the Treasure component and I'm not sure I like that, but it's better than nothing.
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HorribleHirise
A Horible place filled with Horrible things. (My entry in the 2020 7rdl game jam)
More posts
- Lack of Progress reportApr 02, 2020
- [overtime] HoardingMar 18, 2020
- Falling off the wagonMar 18, 2020
- [overtime] Experience GainedMar 14, 2020
- [overtime] An explosion of entitiesMar 12, 2020
- [overtime] Monster MadnessMar 11, 2020
- [overtime] Menus menus everywhere!Mar 08, 2020
- An incomplete buildMar 07, 2020
- 7 Days in and success is not a thingMar 07, 2020
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