Another day gone another milestone reached
HorribleHirise » Devlog
Movement continues to come along nicely. I've ripped out most of the game_state logic from the tutorial and just made Player Turn a special AI that won't let the turn continue to the next entity until there's valid keyboard input (More stuff to come!)
I'm absolutely certain I'll regret this decision when I need different states to handle inventory and leveling. However, it was neat to streamline that part for now.
Coming next:
- Travel between floors
- Items to pick up
- More enemies to fight
- Maybe some goal!
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HorribleHirise
A Horible place filled with Horrible things. (My entry in the 2020 7rdl game jam)
More posts
- Lack of Progress reportApr 02, 2020
- [overtime] HoardingMar 18, 2020
- Falling off the wagonMar 18, 2020
- [overtime] The greatest treasure was within you all alongMar 15, 2020
- [overtime] Experience GainedMar 14, 2020
- [overtime] An explosion of entitiesMar 12, 2020
- [overtime] Monster MadnessMar 11, 2020
- [overtime] Menus menus everywhere!Mar 08, 2020
- An incomplete buildMar 07, 2020
- 7 Days in and success is not a thingMar 07, 2020
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