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Experiments

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Devlog

  • Making a better (mini) World (map)
    March 15, 2022 by Kehvarl
    Previously, we had a minimap which was created by drawing our primary scene on a render target, then drawing that scene to our display twice: once at display size and again scaled to about 1/8 size. U... Continue reading
  • Different generation modes and render targets
    March 07, 2022 by Kehvarl
    Using the same render-target technique from the last experiment. We render both our drawing methods to that target, then render a subset of the target to the screen each frame. Press Space to change g... Continue reading
  • Render Targets
    March 07, 2022 by Kehvarl
    Smooth-scrolling render-target Here we have switched from 1-pixel-wide solids to lines. In order to avoid re-drawing dozens of lines, we first draw the entire playfield onto a render-target which is 3... Continue reading
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